From the first of September 2017 a new three-year-project for the development of a new educational tool in the topic area of migration and inclusion issues has started.

The Consortium of this project consists of:

  • Solar e.V., Germany (Coordinator)
  • Stichting Refugee Company, Netherlands
  • Asociatia A.R.T. Fusion, Romania
  • Cooperativa Sociale Camelot, Italy

The project will be implemented within the framework of a Strategic Partnership supported by
the Erasmus+ Programme of the European Commission.

Project description

Migration – and the situation of refugees in particular – is a hot topic in public debates all over
Europe. While millions of people are on the move as a result of war, economic deprival, social
inequality, climate change and discrimination to look for better opportunities elsewhere, in
Europe the hostilities and xenophobia against migrants are rising.

We see the urgent need to raise awareness in society about the complexities of the migration
process and difficulties migrants and refugees face. Our aim is to develop a role-play game as a
very effective method in sensitizing people about their prejudices and stereotypes, addressing
people’s empathy and provoking reflection and critical thinking. Our role-play game “In the
footsteps of a migrant“ will offer a holistic and accurate picture of the migration process in
Europe that embodies the migration process in all its complexities.

The role-play game will be developed in the form of an attractive and high quality educational
toolkit for the use in various educational sectors. The game should raise awareness on the
complex reality of asylum procedures, migration policies, border control and the role of media.
The game will show the (in)human side of what migration entails, it will be an interactive
learning experience in which the unimaginable becomes imaginable. We have chosen for a
transcultural cooperation to promote a European perspective and approach to connect the topic
of migration to the different sectors of education on an international level.

One of our fundamental aims is to fully include migrants and their perspectives in the
development process of this project.

The direct target group of the project are multipliers in the fields of non-formal and formal
education that can use the game in their daily work with youth, adults, transnational learners
groups etc. Learners and trainees in (non-)formal adult and youth education that will experience
the game as participants already during the development process but especially after the
dissemination of the game.

The first phase of the project will consist to a large extend of knowledge and good practice
exchange and qualitative and quantitative data research. The second phase will be dedicated to
the basic game-design and development of the new method. In the third phase we will try-out
and improve the method and transfer the game into four different country-specific editions of the
partner-countries. The last phase of the project will be the training of tutors that can later on
provide facilitating and support services for the game in their countries and dissemination
events for the stakeholders and the interested educational audience in the partner-countries. All
phases of the project are connected by 8 partner meetings in the respective countries.

The project also fosters good practice exchange and cooperation between our partner
organisations, strengthens their networks and transcultural skills, extends their teaching skills
and knowledge on methods development and empowers their capacities in raising empathy and
awareness for migrants and their realities in Europe.